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The spectacular sequences were thought up and the story was constructed around them. Uncharted 3 was made with set pieces at the front and centre of the development process. Walkthorugh for chapter 20 of uncharted 3 drakes deception. "Jeremy was doing wire-work on the mocap stage to capture climbing on a cargo net blowing in the wind." Development was approached with incorporating locations distinct from the series previous entries, with the team deciding on a desert and urban areas, while. "I was making little models of trucks on my desk to figure out how the player could climb on these things as they're hanging out of the back of the plane," Margenau said.
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"We had to implement some old-school perfectly seamed-up infinitely scrolling backgrounds to make the desert able to move infinitely below the plane (while the plane actually stood still)," Margenau revealed.Īs well as figuring out how to trick the player, the team had to work out if their scene was even possible to create. A bootlegged recording from Eurogamer Expo 2011 captures exclusive new desert gameplay footage of 'Uncharted 3: Drake's Deception' - shown at the Naughty Dog panel. Uncharted 3 to be set in the desert Sources claim Nathan Drakes third adventure title will feature Raiders of the Lost Ark-like desert locales full reveal expected next month.Video games please stop making me feel old. Uncharted 3: Drake’s Deception celebrates its 10th anniversary this week, now if you’ll excuse me I’m going to turn into dust and become one with the Rub al Khali desert. The developers had to use some classical film trickery to make the scene play out correctly. 10 years after its release, Drakes Deception remains an underrated classic. As with anything in video games, nothing is as it initially appears.