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The review noted "a new targeting system that takes advantage of strafing and feels very comfortable on the Xbox controller". GameZone praised Conker: Live & Reloaded for improving on Conker's Bad Fur Day in many ways, such as controls, camera, and graphics. The game was named IGN's "Best of E3 2005" in the category of "Best Graphics" for Xbox. Like the original, the game was rated M by the ESRB and carried warnings about its content as well as Rare's promotional spoof warnings that advertised the fact that the content of the game was explicitly 'adult'.Ĭonker: Live & Reloaded was received positively by critics for its presentation and graphics. This song was also censored on the soundtrack, although Rare once had the uncensored Xbox version of the song on their website. This drew criticism from fans of the original, especially as it detracted from comedic highlights such as the "Great Mighty Poo" song in the Sloprano chapter. The censorship included that of some obscenities which were present in the original N64 version. At some point during the development of the game, this was changed and the game was released with some censorship. The game was originally titled Conker: Live and Uncut and was to feature a completely uncensored single-player experience. Censorship ĭevelopment began in 2002, shortly after Microsoft bought Rare. However, the game was not an instant commercial success, attributable to its high price and being released near the end of the console's lifespan. However, the game's adult humor and satire on most platformers and adventure games affected Nintendo's reputation of being a family-friendly brand. Like Rare's previous efforts Banjo-Kazooie (1998) and Donkey Kong 64 (1999).
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There are two types of terminals: Specialist Ordinance terminals, and Mobile Units terminals.Ĭonker’s Bad Fur Day (2001) was one of the last Nintendo 64 titles, released just after the debut of PlayStation 2 and shortly before the launches of the GameCube and Xbox. Neutral or enemy-controlled terminals can be hacked with a Sneeker's hacking device. If damaged or disabled, they can be repaired with an arc weld, issued to the Demolisher and Sky Jockey classes. Terminals can be attacked and disabled, but not destroyed. Terminals may be neutral and available to both sides, or under the control of one side. The objects received from the terminals disappear upon the death of the player that obtained them. When an item is chosen it can be picked up at an adjacent dispenser area. When accessed, the player is given a menu of the available items. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. Terminals are found in every mission, usually near a base.
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A player loses his upgrade orb upon death, allowing another player to obtain it. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Each class can also choose from several specialist ordnance items and vehicles unique to the class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Each class comes equipped with a primary weapon with unlimited ammunition (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. They are also designed to have advantages against certain classes while being vulnerable to others. Įach class has its own special equipment, special abilities, and physical capabilities, each being designed for a distinct purpose.
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As well as a choice of a soldier, the game has a choice of "classes" which significantly affect play style. The player may participate as a member of the SHC or the Tediz.
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Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The Multiplayer in Live & Reloaded uses the same third-person perspective as the single-player game. Differences are very few, including enemies and new weapons like a baseball bat with a nail in it. In terms of the single-player, the gameplay and plot is identical to Conker's Bad Fur Day.